Date: 2011-10-09 08:48 am (UTC)
ext_20923: (banana splits)
From: [identity profile] pellegrina.livejournal.com
That wasn't a ticky box, it was a radio button!

Date: 2011-10-09 09:02 am (UTC)
From: [identity profile] wellinghall.livejournal.com
I knew somebody would say that.

Date: 2011-10-09 12:14 pm (UTC)
From: [identity profile] wellinghall.livejournal.com
And I should probably have realised who it would be :-)

How were the hawks, BTW?

Date: 2011-10-09 09:08 am (UTC)
tree_and_leaf: Watercolour of barn owl perched on post. (Default)
From: [personal profile] tree_and_leaf
I seem to remember Malcolm Reed (the British, rather nerdy, gunnery officer in Enterprise) suggesting that they should have seatbelts. He was mocked for his lack of daring.

Date: 2011-10-09 09:48 am (UTC)
From: [identity profile] miss-next.livejournal.com
Can I go for "other"? My answer is "a world in which gravity, and therefore the effects of acceleration, can be adjusted, and therefore there is no point in having seat belts." Basically, if you get so little warning of a jolt that the anti-gravity mechanisms haven't time to kick in, then you don't have enough warning to fasten your seat belt.

Date: 2011-10-09 01:46 pm (UTC)
From: [identity profile] tigerfort.livejournal.com
This is fine for civilian ships; for armed ships that think there's a plausible threat of being shot at in the next few minutes, not so much. You just call it a "combat harness" instead of a "seatbelt", and procedure is that you can ignore it until the battle-stations call, at which point everyone straps in (unless their job actually requires them to move around).

Date: 2011-10-09 01:47 pm (UTC)
From: [identity profile] miss-next.livejournal.com
That works!

Date: 2011-10-09 11:28 am (UTC)
From: [identity profile] segh.livejournal.com
The human ships in B5 had seat-belts - but only until they got artificial gravity. I feel there may be a conclusion to be drawn - that ships you can walk around in are regarded more as rooms than ships.

Date: 2011-10-09 05:59 pm (UTC)
From: [identity profile] chris-maslen.livejournal.com
For those who clearly haven't read the Star Trek Technical Manual let me explain.

What the Enterprise has are "inertial compensators", a never explained piece of tech which allow the crew to remain upright regardless of the inertial forces applied to the ship or it's contents.

It is clearly the most fragile component on the Enterprise because it's always the first thing damaged in any combat encounter.

However given the extreme OCD of a certain section of ST fandom you will note that the fact that the inertial compensators have failed/been destroyed is usually announced prior to everybody throwing themselves to the left & then back to the right.

Can I also point out that when I say OCD I'm not kidding. Michael Okuda (the technical producer on ST:NG) once received a complaint that in one episode the door of Picard's cabin had the wrong location code on it. Impressive when one considers that this code is only visible in a background shot for about 3 seconds while Picard issues an order to Riker.

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